Game Guide
Card Anatomy
Every card in B3KN follows a standardized format. Here's how to read them.
⚠ Weak to :
Lore
Energy Cost
Spend to play this card
Type Icon
Unit / Protocol / Module
Species
Faction affiliation
Rarity
Card tier & stars
Card Number
0001/0100 numbering
Level
Play tier restriction
Weakness
Conditional forced retreat
ATK / TECH / CMD / SUP
Multi-dimensional stats
Health / Durability
Damage before death
Card Name & Number
Identity + 0001/0100
Full Stats Grid
ATK / TECH / CMD / SUP / HP
Ability Text
Card effect description
Weakness
Conditional vulnerability
Lore
Unit background story
Card ID & Set
Reference & collection
Card Elements
Front Elements
Energy Cost
How much energy you spend to play this card. You gain 1 energy crystal per turn, up to 10. Plan your curve.
Type Icon
Top-right icon indicates the card type: ⚔ Unit, ⚡ Protocol, or 🔧 Module. Quick visual identification at a glance.
Card Art
Species-themed illustration occupying the top half of the card. Generated with DALL-E using consistent species style guides.
Card Name
The card's identity — unique name displayed below the artwork. The same name appears in the card back header.
Rarity Stars
Stars below the card name indicate rarity: ★ Common, ★★ Rare, ★★★ Epic, ★★★★ Legendary. Higher rarity = stronger effects.
Species & Keywords
Each card belongs to a species (or is Neutral). Species-specific keywords: Reinforce (Terran), Surge (Caxion), Lattice (Vrynn), Epoch (Haegori), Void (Aught).
Rules Text
Card abilities and effects in the lower body area. Keywords are referenced here along with their effects on the game state.
Attack
Damage dealt when this unit attacks another unit or the enemy commander. Modules add attack to their host unit.
Health / Durability
Health (units): damage absorbed before destruction. Durability (modules): charges remaining — each attack costs one durability.
Card ID
Internal reference code at the bottom of the card. Format: species prefix (TER, CAX, VRY, HAE, AUG, NEU) + sequential number.
Card Number
Zero-padded sequential number within the set's print run. Displayed as number/total (e.g. 0002/0100). Useful for collectors.
Card Level
Determines which play tiers allow this card. In a "Level 20 and below" match, only cards with level ≤ 20 are permitted. Higher level = more powerful.
Card Info
Physical/contextual stats unique to this card. For units: height, weight, class. For objects: dimensions, material. Adds immersion and flavour.
Weakness
A conditional vulnerability. When triggered by an opponent's keyword, the card suffers a penalty — typically forced retreat for N turns. Creates strategic counterplay.
ATK / TECH / CMD / SUP
Four dimensions define a card's strength: Attack (combat), Tech (engineering/science), Command (leadership/coordination), and Support (healing/utility). Multi-dimensional scenarios resolve across all axes.
Back Elements
Card Name
The card's name repeated in the back header for quick reference alongside the type icon.
Type Icon
Same type icon as the front, placed in the back header for instant card type recognition.
Stats Grid
Single-column table showing all stats for easy comparison: Energy, Type, Species, Rarity, Attack, Tech, Command, Support, and Health/Durability — all in one vertical view.
Rarity
Rarity displayed in the stats grid as coloured stars plus the named tier — making it easy to assess power level.
Weakness Panel
Highlighted panel showing the card's conditional weakness. When facing an opponent with the listed keyword, the card is forced to retreat for a number of turns, changing the outcome.
Ability Text
Detailed description of the card's abilities — the same rules text from the front, displayed in a larger readable format.
Lore
Background story describing the card's role in the B3KN universe. Provides narrative context for the entity, protocol, or module.
Flavour Text
An in-universe quote or observation displayed below a separator line. Adds personality and world-building flavour.
Card ID & Set
Footer showing the card's reference code and which expansion set it belongs to. Used for collection tracking and deck building.
Card Types
Units
Creatures and entities that occupy the board. They have Attack and Health, and can attack other units or the enemy commander.
Protocols
One-time effect cards. Play them, resolve their effect, then they're discarded. Direct damage, healing, card draw — protocols do it all.
Modules
Equipment that attaches to a unit, granting bonus Attack and Durability. Modules break after enough uses — every swing counts.
Rarity Tiers
Common
40 dust to craft
Rare
100 dust to craft
Epic
400 dust to craft
Legendary
1600 dust to craft